flash
Pixel Bender tutorial
With the advent of Flash Player 10 at the end of 2008, Adobe opened up a new generation of image processing techniques using the Pixel Bender system. In its simplest form, Pixel Bender allows the Flash or Flex developer to run mathematical algorithms used for image processing (and in fact other tasks) at a greatly increased rate. Flash Player does this by offloading those calculations to the computer's graphics processing unit (GPU) which is often faster than the main CPU.
This tutorial demonstrates the use of the Pixel Bender system in Flex Builder 3.
Flash Builder 4 (Flex Gumbo) skinning tutorial part 1 - SkinnableContainer
Adobe have signficantly changed the skinning system in Flash Builder 4 to give the developer greater abilities to create custom skins for existing and custom components without having to dive into Flash or any other graphics application.
This tutorial takes you through the basics of skinning a Flex 4 component.
Flash & Flex Developer's Magazine
Just wanted to let readers know about a newish magazine that I've been keeping an eye on. Flash & Flex Developer's Magazine is a bimonthly mag containing reviews, tips and interviews about all things Flash & Flex.
If you're looking for something dedicated to development, take a look: http://www.ffdmag.com.
Simple Flex button skin example
Flex 3 brings to us powerful skinning abilities. In this post I'll show you how to create a simple skin for a Flex button.

